HomeProgrammesGame Development & Spatial Computing
Graphics & SimulationNational Certificate Level IV100% Scholarship Eligible

Game Development & Spatial Computing

Unity, Unreal Engine 5, C#, C++, 3D Shaders, AR/VR & Physics Engines

Build immersive interactive experiences, 3D simulations, and video games. Master C# scripting in Unity, C++ and Blueprints in Unreal Engine 5, real-time lighting with Lumen and Nanite, spatial computing for AR/VR headsets, and physics simulations.

Duration
9 months
Proficiency
Intermediate
Start Date
November 2026
Credit Units
90 Units
Game Development & Spatial Computing
Accredited TVET
Certification:Certificate in 3D Simulation & Game Engineering
Tuition Fee:₦350,000 (100% Scholarship Eligible)
Study Mode:Hybrid (Lab + Online)
Accreditation:National Skills Qualification Framework (NSQF)
Terrain-Optimized Learning

Syllabus & Real Engineering Modules

Designed for Nigerian connectivity and power constraints. Study online or export complete lesson guides for offline learning.

Nigerian Terrain Case Study

Unity Low-Spec Mobile Optimization: Draw Call Batching & Thermal Throttling Mitigation

African mobile gamers and educational simulation users predominantly use budget Android smartphones (Mali-G52 or Adreno 610 GPUs). High draw calls and uncompressed 4K textures will cause devices to overheat, aggressively throttle CPU clock speeds, and crash within 3 minutes.

Key Topics & Theoretical Concepts

Vector Mathematics: Magnitude, Normalization, Dot & Cross Products
C# Object-Oriented Scripting for Game Logic & State Machines
Physics Engines: Rigidbody, Colliders, Raycasting & Friction
UI Toolkit & Audio Spatialization in Unity
Hands-On Lab: Build a Physics-Based 3D Puzzle Platformer in UnityBeginner

Develop a complete single-player 3D game with character physics controller, dynamic moving platforms, collectibles, and sound FX.

Toolchain & Stack:
Unity 6C#Visual StudioBlender

Recommended Module Literature

Unity Official Manual & Scripting Reference
Source: Unity Technologies • Core engine architecture and component API.
Official Docs

Graduation Competencies

✓
Develop 2D and 3D interactive games and simulations in Unity and Unreal Engine 5
✓
Master real-time lighting (Lumen), geometry (Nanite), and particle physics (Niagara)
✓
Author custom shader graphs and optimized materials conforming to PBR standards
✓
Build spatial computing and immersive VR applications using OpenXR standards

Technologies Mastered

Unity Engine (C#)Unreal Engine 5 (C++ / Blueprints)3D Math & PhysicsHLSL / Shader GraphSpatial AR/VR (XR Toolkit)Blender ModelingNanite & Lumen

Prerequisites

  • •Strong computer literacy & solid grounding in 3D geometry
  • •Dedicated PC with dedicated graphics card (NVIDIA RTX recommended)

Target Industry Roles

Unity Game DeveloperUnreal Engine Specialist3D Simulation EngineerAR/VR DeveloperTechnical Artist